P6/M3/D1
Portfolio
Tommy Dockree
Young, opportunistic, enthusiastic.
I am a game designer, taught in Unity & Stencyl, with some knowledge of C# and Python. I have also been taught in most of the Adobe Software Suite and several other video editing softwares, alongside 2 years educational experience of Autodesk Maya.
If you're looking for an eager, dedicated and experienced independent game designer & developer, you may be looking for me.
"I think with the movies, the less you know about the stars the better. The best movies are where you go and don't know anyone that's in it. And we want to keep that feeling -- we always did and continue to want it now -- where it might annoy people that we don't give out more information. But I think the end point is people enjoy the experience."
"I think with the movies, the less you know about the stars the better. The best movies are where you go and don't know anyone that's in it. And we want to keep that feeling -- we always did and continue to want it now -- where it might annoy people that we don't give out more information. But I think the end point is people enjoy the experience."
- Dan Houser, in an interview with Gamasutra about the release of Grand Theft Auto V
A game I developed with a team of 2 other members (an artist & a programmer), where I undertook the role of Game Designer & Producer.
A spaceship I modelled, textured and animated for use in a Unit 44 film sequence.
Game I made in Year 1 of Sixth Form (made with Stencyl) - The Hybrid Heresy
Game I made with two other students for Unit 65 (made with Unity) - Delve Deeper
Unit 44 film sequence I edited and chroma-keyed (also known as green-screening).
"The idea is to improve somebody's day. That's how I've always viewed my job. I'm a distraction therapist. I make people's problems go away for just a little bit."
- Stephen 'Steve-O' Glover
My CV.

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